|  | 
| override void | Dispose (bool disposing) | 
|  | Clean up any resources being used.   More... 
 | 
|  | 
◆ AboutForm()
  
  | 
        
          | BrawlCrate.UI.AboutForm.AboutForm | ( |  | ) |  |  | inline | 
 
   13        {
   14            InitializeComponent();
   15            lblName.Text = Program.AssemblyTitleFull;
   16            txtDescription.Text = Program.AssemblyDescription;
   17            lblCopyright.Text = Program.AssemblyCopyright;
   18            lblBrawlLib.Text = "Using " + Program.BrawlLibTitle;
   19 
   21            lblAudioBackend.Text = "Audio backend: " + (provider?.ToString() ?? "none");
   22        }
Definition: AudioProvider.cs:8
static AudioProvider Create(AudioDevice device)
Definition: AudioProvider.cs:26
 
 
◆ Dispose()
  
  | 
        
          | override void BrawlCrate.UI.AboutForm.Dispose | ( | bool | disposing | ) |  |  | inlineprotected | 
 
Clean up any resources being used.  
- Parameters
- 
  
    | disposing | true if managed resources should be disposed; otherwise, false. |  
 
   15        {
   16            if (disposing && (components != null))
   17            {
   18                components.Dispose();
   19            }
   20            base.Dispose(disposing);
   21        }
 
 
◆ Instance
The documentation for this class was generated from the following files:
- BrawlCrate/UI/AboutForm.cs
- BrawlCrate/UI/AboutForm.designer.cs