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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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◆ AboutForm()
BrawlCrate.UI.AboutForm.AboutForm |
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13 {
14 InitializeComponent();
15 lblName.Text = Program.AssemblyTitleFull;
16 txtDescription.Text = Program.AssemblyDescription;
17 lblCopyright.Text = Program.AssemblyCopyright;
18 lblBrawlLib.Text = "Using " + Program.BrawlLibTitle;
19
21 lblAudioBackend.Text = "Audio backend: " + (provider?.ToString() ?? "none");
22 }
Definition: AudioProvider.cs:8
static AudioProvider Create(AudioDevice device)
Definition: AudioProvider.cs:26
◆ Dispose()
override void BrawlCrate.UI.AboutForm.Dispose |
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bool |
disposing | ) |
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Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
◆ Instance
The documentation for this class was generated from the following files:
- BrawlCrate/UI/AboutForm.cs
- BrawlCrate/UI/AboutForm.designer.cs