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static void | OpenCostumeAction (object sender, EventArgs e) |
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static void | MoveUpAction (object sender, EventArgs e) |
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static void | MoveDownAction (object sender, EventArgs e) |
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static void | ExportAction (object sender, EventArgs e) |
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static void | ExportSelectedAction (object sender, EventArgs e) |
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static void | DeleteSelectedAction (object sender, EventArgs e) |
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static void | DuplicateAction (object sender, EventArgs e) |
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static void | ReplaceAction (object sender, EventArgs e) |
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static void | RestoreAction (object sender, EventArgs e) |
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static void | DeleteAction (object sender, EventArgs e) |
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static void | RenameAction (object sender, EventArgs e) |
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static void | SortAction (object sender, EventArgs e) |
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static T | GetInstance< T > () |
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static IEnumerable< T > | GetInstances< T > () |
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◆ MasqueradeEntryWrapper()
BrawlCrate.NodeWrappers.MasqueradeEntryWrapper.MasqueradeEntryWrapper |
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243 {
244 ContextMenuStrip = _menu;
245 }
◆ OpenCostume()
void BrawlCrate.NodeWrappers.MasqueradeEntryWrapper.OpenCostume |
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inline |
230 {
232 foreach (string s in files)
233 {
234 Process.Start(new ProcessStartInfo
235 {
236 FileName = AppDomain.CurrentDomain.BaseDirectory + "\\BrawlCrate.exe",
237 Arguments = "\"" + s + "\""
238 });
239 }
240 }
ResourceNode _resource
Definition: BaseWrapper.cs:76
Definition: MasqueradeNode.cs:171
◆ OpenCostumeAction()
static void BrawlCrate.NodeWrappers.MasqueradeEntryWrapper.OpenCostumeAction |
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object |
sender, |
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EventArgs |
e |
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inlinestaticprotected |
180 {
181 GetInstance<MasqueradeEntryWrapper>().OpenCostume();
182 }
The documentation for this class was generated from the following file:
- BrawlCrate/NodeWrappers/MasqueradeWrapper.cs