|
static void | CreateAction (object sender, EventArgs e) |
|
static void | MoveUpAction (object sender, EventArgs e) |
|
static void | MoveDownAction (object sender, EventArgs e) |
|
static void | ExportAction (object sender, EventArgs e) |
|
static void | ExportSelectedAction (object sender, EventArgs e) |
|
static void | DeleteSelectedAction (object sender, EventArgs e) |
|
static void | DuplicateAction (object sender, EventArgs e) |
|
static void | ReplaceAction (object sender, EventArgs e) |
|
static void | RestoreAction (object sender, EventArgs e) |
|
static void | DeleteAction (object sender, EventArgs e) |
|
static void | RenameAction (object sender, EventArgs e) |
|
static void | SortAction (object sender, EventArgs e) |
|
static T | GetInstance< T > () |
|
static IEnumerable< T > | GetInstances< T > () |
|
◆ MDL0ShaderWrapper()
BrawlCrate.NodeWrappers.MDL0ShaderWrapper.MDL0ShaderWrapper |
( |
| ) |
|
|
inline |
140 {
141 ContextMenuStrip = _menu;
142 }
◆ CreateAction()
static void BrawlCrate.NodeWrappers.MDL0ShaderWrapper.CreateAction |
( |
object |
sender, |
|
|
EventArgs |
e |
|
) |
| |
|
inlinestaticprotected |
52 {
53 GetInstance<MDL0ShaderWrapper>().CreateStage();
54 }
◆ MoveDown()
override void BrawlCrate.NodeWrappers.MDL0ShaderWrapper.MoveDown |
( |
bool |
select | ) |
|
|
inlinevirtual |
Reimplemented from BrawlCrate.NodeWrappers.GenericWrapper.
108 {
109 if (NextNode == null)
110 {
111 return;
112 }
113
115 {
116 int index = Index + 1;
117 TreeNode parent = Parent;
118 TreeView.BeginUpdate();
119 Remove();
120 parent.Nodes.Insert(index, this);
121 if (select)
122 {
123 TreeView.SelectedNode = this;
124 }
125
126 TreeView.EndUpdate();
127
129 {
130 n.Name =
"Shader" + n.
Index;
131 }
132 }
133 }
ResourceNode _resource
Definition: BaseWrapper.cs:76
Definition: ResourceNode.cs:129
virtual bool MoveDown()
Definition: ResourceNode.cs:508
ResourceNode Parent
Definition: ResourceNode.cs:245
int Index
Definition: ResourceNode.cs:301
List< ResourceNode > Children
Definition: ResourceNode.cs:262
◆ MoveUp()
override void BrawlCrate.NodeWrappers.MDL0ShaderWrapper.MoveUp |
( |
bool |
select | ) |
|
|
inlinevirtual |
Reimplemented from BrawlCrate.NodeWrappers.GenericWrapper.
80 {
81 if (PrevNode == null)
82 {
83 return;
84 }
85
87 {
88 int index = Index - 1;
89 TreeNode parent = Parent;
90 TreeView.BeginUpdate();
91 Remove();
92 parent.Nodes.Insert(index, this);
93 if (select)
94 {
95 TreeView.SelectedNode = this;
96 }
97
98 TreeView.EndUpdate();
99
101 {
102 n.Name =
"Shader" + n.
Index;
103 }
104 }
105 }
virtual bool MoveUp()
Definition: ResourceNode.cs:489
◆ ExportFilter
override string BrawlCrate.NodeWrappers.MDL0ShaderWrapper.ExportFilter |
|
get |
The documentation for this class was generated from the following file:
- BrawlCrate/NodeWrappers/MDL0/MDL0ShaderWrapper.cs