BrawlCrate v0.41
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BrawlLib.Internal.VoidPtr Member List

This is the complete list of members for BrawlLib.Internal.VoidPtr, including all inherited members.

addressBrawlLib.Internal.VoidPtr
ByteBrawlLib.Internal.VoidPtr
CharBrawlLib.Internal.VoidPtr
Equals(object obj)BrawlLib.Internal.VoidPtrinline
GetHashCode()BrawlLib.Internal.VoidPtrinline
GetUTF8String()BrawlLib.Internal.VoidPtrinline
GetUTF8String(uint offset)BrawlLib.Internal.VoidPtrinline
GetUTF8String(uint offset, uint size)BrawlLib.Internal.VoidPtrinline
IntBrawlLib.Internal.VoidPtr
operator bool(VoidPtr ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator int(VoidPtr ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator IntPtr(VoidPtr ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator long(VoidPtr ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator uint(VoidPtr ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator ulong(VoidPtr ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator void *(VoidPtr ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator VoidPtr(void *ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator VoidPtr(uint ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator VoidPtr(int ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator VoidPtr(ulong ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator VoidPtr(long ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator VoidPtr(IntPtr ptr)BrawlLib.Internal.VoidPtrinlinestatic
operator!=(VoidPtr p1, VoidPtr p2)BrawlLib.Internal.VoidPtrinlinestatic
operator+(VoidPtr p1, uint addr)BrawlLib.Internal.VoidPtrinlinestatic
operator+(VoidPtr p1, int addr)BrawlLib.Internal.VoidPtrinlinestatic
operator+(VoidPtr p1, ulong addr)BrawlLib.Internal.VoidPtrinlinestatic
operator+(VoidPtr p1, long addr)BrawlLib.Internal.VoidPtrinlinestatic
operator-(VoidPtr p1, VoidPtr p2)BrawlLib.Internal.VoidPtrinlinestatic
operator-(VoidPtr p1, uint addr)BrawlLib.Internal.VoidPtrinlinestatic
operator-(VoidPtr p1, int addr)BrawlLib.Internal.VoidPtrinlinestatic
operator-(VoidPtr p1, ulong addr)BrawlLib.Internal.VoidPtrinlinestatic
operator-(VoidPtr p1, long addr)BrawlLib.Internal.VoidPtrinlinestatic
operator<(VoidPtr p1, VoidPtr p2)BrawlLib.Internal.VoidPtrinlinestatic
operator<=(VoidPtr p1, VoidPtr p2)BrawlLib.Internal.VoidPtrinlinestatic
operator==(VoidPtr p1, VoidPtr p2)BrawlLib.Internal.VoidPtrinlinestatic
operator>(VoidPtr p1, VoidPtr p2)BrawlLib.Internal.VoidPtrinlinestatic
operator>=(VoidPtr p1, VoidPtr p2)BrawlLib.Internal.VoidPtrinlinestatic
SByteBrawlLib.Internal.VoidPtr
ShortBrawlLib.Internal.VoidPtr
SingleBrawlLib.Internal.VoidPtr
Swap(float *p1, float *p2)BrawlLib.Internal.VoidPtrinlinestatic
Swap(int *p1, int *p2)BrawlLib.Internal.VoidPtrinlinestatic
Swap(short *p1, short *p2)BrawlLib.Internal.VoidPtrinlinestatic
Swap(ushort *p1, ushort *p2)BrawlLib.Internal.VoidPtrinlinestatic
Swap(byte *p1, byte *p2)BrawlLib.Internal.VoidPtrinlinestatic
this[int count, int stride]BrawlLib.Internal.VoidPtr
UIntBrawlLib.Internal.VoidPtr
UShortBrawlLib.Internal.VoidPtr
WriteUTF8String(string s)BrawlLib.Internal.VoidPtrinline
WriteUTF8String(string s, bool nullTerminated)BrawlLib.Internal.VoidPtrinline
WriteUTF8String(string s, uint offset)BrawlLib.Internal.VoidPtrinline
WriteUTF8String(string s, bool nullTerminated, uint offset)BrawlLib.Internal.VoidPtrinline
WriteUTF8String(string s, uint offset, uint size)BrawlLib.Internal.VoidPtrinline
WriteUTF8String(string s, bool nullTerminated, uint offset, uint size)BrawlLib.Internal.VoidPtrinline