| _w | BrawlLib.Internal.Vector4 | |
| _x | BrawlLib.Internal.Vector4 | |
| _y | BrawlLib.Internal.Vector4 | |
| _z | BrawlLib.Internal.Vector4 | |
| Address | BrawlLib.Internal.Vector4 | |
| Dot() | BrawlLib.Internal.Vector4 | inline |
| Dot(Vector4 v) | BrawlLib.Internal.Vector4 | inline |
| Dot3() | BrawlLib.Internal.Vector4 | inline |
| Dot3(Vector4 v) | BrawlLib.Internal.Vector4 | inline |
| Equals(object obj) | BrawlLib.Internal.Vector4 | inline |
| FromAxisAngle(Vector3 axis, float angle) | BrawlLib.Internal.Vector4 | inlinestatic |
| FromEulerAngles(Vector3 v) | BrawlLib.Internal.Vector4 | inlinestatic |
| GetHashCode() | BrawlLib.Internal.Vector4 | inline |
| GetObjectData(SerializationInfo info, StreamingContext context) | BrawlLib.Internal.Vector4 | inline |
| Identity | BrawlLib.Internal.Vector4 | static |
| Length() | BrawlLib.Internal.Vector4 | inline |
| Length3() | BrawlLib.Internal.Vector4 | inline |
| Normalize() | BrawlLib.Internal.Vector4 | inline |
| Normalize3() | BrawlLib.Internal.Vector4 | inline |
| One | BrawlLib.Internal.Vector4 | static |
| operator Vector4(Vector3 v) | BrawlLib.Internal.Vector4 | inlineexplicitstatic |
| operator!=(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
| operator*(Vector4 v, float f) | BrawlLib.Internal.Vector4 | inlinestatic |
| operator*(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
| operator+(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
| operator-(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
| operator/(Vector4 v, float f) | BrawlLib.Internal.Vector4 | inlinestatic |
| operator==(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
| this[int index] | BrawlLib.Internal.Vector4 | |
| ToAxisAngle(out Vector3 axis, out float angle) | BrawlLib.Internal.Vector4 | inline |
| ToAxisAngle() | BrawlLib.Internal.Vector4 | inline |
| ToEuler() | BrawlLib.Internal.Vector4 | inline |
| ToString() | BrawlLib.Internal.Vector4 | inline |
| UnitW | BrawlLib.Internal.Vector4 | static |
| UnitX | BrawlLib.Internal.Vector4 | static |
| UnitY | BrawlLib.Internal.Vector4 | static |
| UnitZ | BrawlLib.Internal.Vector4 | static |
| Vector4(float x, float y, float z, float w) | BrawlLib.Internal.Vector4 | inline |
| Vector4(float s) | BrawlLib.Internal.Vector4 | inline |
| Vector4(SerializationInfo info, StreamingContext context) | BrawlLib.Internal.Vector4 | inline |
| Zero | BrawlLib.Internal.Vector4 | static |