_w | BrawlLib.Internal.Vector4 | |
_x | BrawlLib.Internal.Vector4 | |
_y | BrawlLib.Internal.Vector4 | |
_z | BrawlLib.Internal.Vector4 | |
Address | BrawlLib.Internal.Vector4 | |
Dot() | BrawlLib.Internal.Vector4 | inline |
Dot(Vector4 v) | BrawlLib.Internal.Vector4 | inline |
Dot3() | BrawlLib.Internal.Vector4 | inline |
Dot3(Vector4 v) | BrawlLib.Internal.Vector4 | inline |
Equals(object obj) | BrawlLib.Internal.Vector4 | inline |
FromAxisAngle(Vector3 axis, float angle) | BrawlLib.Internal.Vector4 | inlinestatic |
FromEulerAngles(Vector3 v) | BrawlLib.Internal.Vector4 | inlinestatic |
GetHashCode() | BrawlLib.Internal.Vector4 | inline |
GetObjectData(SerializationInfo info, StreamingContext context) | BrawlLib.Internal.Vector4 | inline |
Identity | BrawlLib.Internal.Vector4 | static |
Length() | BrawlLib.Internal.Vector4 | inline |
Length3() | BrawlLib.Internal.Vector4 | inline |
Normalize() | BrawlLib.Internal.Vector4 | inline |
Normalize3() | BrawlLib.Internal.Vector4 | inline |
One | BrawlLib.Internal.Vector4 | static |
operator Vector4(Vector3 v) | BrawlLib.Internal.Vector4 | inlineexplicitstatic |
operator!=(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
operator*(Vector4 v, float f) | BrawlLib.Internal.Vector4 | inlinestatic |
operator*(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
operator+(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
operator-(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
operator/(Vector4 v, float f) | BrawlLib.Internal.Vector4 | inlinestatic |
operator==(Vector4 v1, Vector4 v2) | BrawlLib.Internal.Vector4 | inlinestatic |
this[int index] | BrawlLib.Internal.Vector4 | |
ToAxisAngle(out Vector3 axis, out float angle) | BrawlLib.Internal.Vector4 | inline |
ToAxisAngle() | BrawlLib.Internal.Vector4 | inline |
ToEuler() | BrawlLib.Internal.Vector4 | inline |
ToString() | BrawlLib.Internal.Vector4 | inline |
UnitW | BrawlLib.Internal.Vector4 | static |
UnitX | BrawlLib.Internal.Vector4 | static |
UnitY | BrawlLib.Internal.Vector4 | static |
UnitZ | BrawlLib.Internal.Vector4 | static |
Vector4(float x, float y, float z, float w) | BrawlLib.Internal.Vector4 | inline |
Vector4(float s) | BrawlLib.Internal.Vector4 | inline |
Vector4(SerializationInfo info, StreamingContext context) | BrawlLib.Internal.Vector4 | inline |
Zero | BrawlLib.Internal.Vector4 | static |