Equals(object obj) | BrawlLib.Internal.PString | inline |
Equals(PString s1, PString s2, bool ignoreCase) | BrawlLib.Internal.PString | inlinestatic |
Equals(PString s1, string s2, bool ignoreCase) | BrawlLib.Internal.PString | inlinestatic |
Equals(PString s, bool ignoreCase) | BrawlLib.Internal.PString | inline |
Equals(string s, bool ignoreCase) | BrawlLib.Internal.PString | inline |
GetHashCode() | BrawlLib.Internal.PString | inline |
Length | BrawlLib.Internal.PString | |
operator byte *(PString p) | BrawlLib.Internal.PString | inlinestatic |
operator int(PString p) | BrawlLib.Internal.PString | inlinestatic |
operator PString(sbyte *p) | BrawlLib.Internal.PString | inlinestatic |
operator PString(byte *p) | BrawlLib.Internal.PString | inlinestatic |
operator PString(VoidPtr p) | BrawlLib.Internal.PString | inlinestatic |
operator sbyte *(PString p) | BrawlLib.Internal.PString | inlinestatic |
operator string(PString p) | BrawlLib.Internal.PString | inlineexplicitstatic |
operator uint(PString p) | BrawlLib.Internal.PString | inlinestatic |
operator VoidPtr(PString p) | BrawlLib.Internal.PString | inlinestatic |
operator!=(PString p, string s) | BrawlLib.Internal.PString | inlinestatic |
operator!=(PString p, PString s) | BrawlLib.Internal.PString | inlinestatic |
operator+(PString p, int amount) | BrawlLib.Internal.PString | inlinestatic |
operator==(PString p, string s) | BrawlLib.Internal.PString | inlinestatic |
operator==(PString p, PString s) | BrawlLib.Internal.PString | inlinestatic |
PString(byte *address) | BrawlLib.Internal.PString | inline |
this[int index] | BrawlLib.Internal.PString | |
ToString() | BrawlLib.Internal.PString | inline |
Write(string s) | BrawlLib.Internal.PString | inline |
Write(string s, int offset) | BrawlLib.Internal.PString | inline |
Write(string s, int offset, int len) | BrawlLib.Internal.PString | inline |
Write(char *p, int offset, int len) | BrawlLib.Internal.PString | inline |
Write(byte *p, int offset, int len) | BrawlLib.Internal.PString | inline |