| Add(Matrix34 *m) | BrawlLib.Internal.Matrix34 | inline |
| EnvCamMap(int refCam, SCN0Node node, ModelPanelViewport v, float frame) | BrawlLib.Internal.Matrix34 | inlinestatic |
| EnvironmentTexMtx() | BrawlLib.Internal.Matrix34 | inlinestatic |
| EnvLightMap(int refLight, SCN0Node node, ModelPanelViewport v, float frame) | BrawlLib.Internal.Matrix34 | inlinestatic |
| EnvSpecMap(int refCam, int refLight, SCN0Node node, ModelPanelViewport v, float frame) | BrawlLib.Internal.Matrix34 | inlinestatic |
| Equals(object obj) | BrawlLib.Internal.Matrix34 | inline |
| GetHashCode() | BrawlLib.Internal.Matrix34 | inline |
| GetTranslation() | BrawlLib.Internal.Matrix34 | inline |
| Identity | BrawlLib.Internal.Matrix34 | static |
| Matrix34(params float[] values) | BrawlLib.Internal.Matrix34 | inline |
| Multiply(Matrix34 *m) | BrawlLib.Internal.Matrix34 | inline |
| Multiply(Vector3 v) | BrawlLib.Internal.Matrix34 | inline |
| operator!=(Matrix34 m1, Matrix34 m2) | BrawlLib.Internal.Matrix34 | inlinestatic |
| operator*(Matrix34 m1, Matrix34 m2) | BrawlLib.Internal.Matrix34 | inlinestatic |
| operator==(Matrix34 m1, Matrix34 m2) | BrawlLib.Internal.Matrix34 | inlinestatic |
| ProjectionMapping(int ref_camera, SCN0Node node, ModelPanelViewport v, float frame) | BrawlLib.Internal.Matrix34 | inlinestatic |
| ReverseTransformMatrix(Vector3 scale, Vector3 rotation, Vector3 translation) | BrawlLib.Internal.Matrix34 | inlinestatic |
| RotateX(float x) | BrawlLib.Internal.Matrix34 | inline |
| RotateY(float y) | BrawlLib.Internal.Matrix34 | inline |
| RotateZ(float z) | BrawlLib.Internal.Matrix34 | inline |
| RotationMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix34 | inlinestatic |
| RotationMatrixRX(float x) | BrawlLib.Internal.Matrix34 | inlinestatic |
| RotationMatrixRY(float y) | BrawlLib.Internal.Matrix34 | inlinestatic |
| RotationMatrixX(float x) | BrawlLib.Internal.Matrix34 | inlinestatic |
| RotationMatrixY(float y) | BrawlLib.Internal.Matrix34 | inlinestatic |
| ScaleMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix34 | inlinestatic |
| Subtract(Matrix34 *m) | BrawlLib.Internal.Matrix34 | inline |
| TextureMatrix(TextureFrameState state) | BrawlLib.Internal.Matrix34 | inlinestatic |
| this[int index] | BrawlLib.Internal.Matrix34 | |
| ToString() | BrawlLib.Internal.Matrix34 | inline |
| TransformationMatrix(Vector3 scale, Vector3 rotation, Vector3 translation) | BrawlLib.Internal.Matrix34 | inlinestatic |
| Translate(float x, float y, float z) | BrawlLib.Internal.Matrix34 | inline |
| TranslationMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix34 | inlinestatic |