BrawlCrate v0.41
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BrawlLib.Internal.Matrix34 Member List

This is the complete list of members for BrawlLib.Internal.Matrix34, including all inherited members.

Add(Matrix34 *m)BrawlLib.Internal.Matrix34inline
EnvCamMap(int refCam, SCN0Node node, ModelPanelViewport v, float frame)BrawlLib.Internal.Matrix34inlinestatic
EnvironmentTexMtx()BrawlLib.Internal.Matrix34inlinestatic
EnvLightMap(int refLight, SCN0Node node, ModelPanelViewport v, float frame)BrawlLib.Internal.Matrix34inlinestatic
EnvSpecMap(int refCam, int refLight, SCN0Node node, ModelPanelViewport v, float frame)BrawlLib.Internal.Matrix34inlinestatic
Equals(object obj)BrawlLib.Internal.Matrix34inline
GetHashCode()BrawlLib.Internal.Matrix34inline
GetTranslation()BrawlLib.Internal.Matrix34inline
IdentityBrawlLib.Internal.Matrix34static
Matrix34(params float[] values)BrawlLib.Internal.Matrix34inline
Multiply(Matrix34 *m)BrawlLib.Internal.Matrix34inline
Multiply(Vector3 v)BrawlLib.Internal.Matrix34inline
operator!=(Matrix34 m1, Matrix34 m2)BrawlLib.Internal.Matrix34inlinestatic
operator*(Matrix34 m1, Matrix34 m2)BrawlLib.Internal.Matrix34inlinestatic
operator==(Matrix34 m1, Matrix34 m2)BrawlLib.Internal.Matrix34inlinestatic
ProjectionMapping(int ref_camera, SCN0Node node, ModelPanelViewport v, float frame)BrawlLib.Internal.Matrix34inlinestatic
ReverseTransformMatrix(Vector3 scale, Vector3 rotation, Vector3 translation)BrawlLib.Internal.Matrix34inlinestatic
RotateX(float x)BrawlLib.Internal.Matrix34inline
RotateY(float y)BrawlLib.Internal.Matrix34inline
RotateZ(float z)BrawlLib.Internal.Matrix34inline
RotationMatrix(float x, float y, float z)BrawlLib.Internal.Matrix34inlinestatic
RotationMatrixRX(float x)BrawlLib.Internal.Matrix34inlinestatic
RotationMatrixRY(float y)BrawlLib.Internal.Matrix34inlinestatic
RotationMatrixX(float x)BrawlLib.Internal.Matrix34inlinestatic
RotationMatrixY(float y)BrawlLib.Internal.Matrix34inlinestatic
ScaleMatrix(float x, float y, float z)BrawlLib.Internal.Matrix34inlinestatic
Subtract(Matrix34 *m)BrawlLib.Internal.Matrix34inline
TextureMatrix(TextureFrameState state)BrawlLib.Internal.Matrix34inlinestatic
this[int index]BrawlLib.Internal.Matrix34
ToString()BrawlLib.Internal.Matrix34inline
TransformationMatrix(Vector3 scale, Vector3 rotation, Vector3 translation)BrawlLib.Internal.Matrix34inlinestatic
Translate(float x, float y, float z)BrawlLib.Internal.Matrix34inline
TranslationMatrix(float x, float y, float z)BrawlLib.Internal.Matrix34inlinestatic