Add(Matrix34 *m) | BrawlLib.Internal.Matrix34 | inline |
EnvCamMap(int refCam, SCN0Node node, ModelPanelViewport v, float frame) | BrawlLib.Internal.Matrix34 | inlinestatic |
EnvironmentTexMtx() | BrawlLib.Internal.Matrix34 | inlinestatic |
EnvLightMap(int refLight, SCN0Node node, ModelPanelViewport v, float frame) | BrawlLib.Internal.Matrix34 | inlinestatic |
EnvSpecMap(int refCam, int refLight, SCN0Node node, ModelPanelViewport v, float frame) | BrawlLib.Internal.Matrix34 | inlinestatic |
Equals(object obj) | BrawlLib.Internal.Matrix34 | inline |
GetHashCode() | BrawlLib.Internal.Matrix34 | inline |
GetTranslation() | BrawlLib.Internal.Matrix34 | inline |
Identity | BrawlLib.Internal.Matrix34 | static |
Matrix34(params float[] values) | BrawlLib.Internal.Matrix34 | inline |
Multiply(Matrix34 *m) | BrawlLib.Internal.Matrix34 | inline |
Multiply(Vector3 v) | BrawlLib.Internal.Matrix34 | inline |
operator!=(Matrix34 m1, Matrix34 m2) | BrawlLib.Internal.Matrix34 | inlinestatic |
operator*(Matrix34 m1, Matrix34 m2) | BrawlLib.Internal.Matrix34 | inlinestatic |
operator==(Matrix34 m1, Matrix34 m2) | BrawlLib.Internal.Matrix34 | inlinestatic |
ProjectionMapping(int ref_camera, SCN0Node node, ModelPanelViewport v, float frame) | BrawlLib.Internal.Matrix34 | inlinestatic |
ReverseTransformMatrix(Vector3 scale, Vector3 rotation, Vector3 translation) | BrawlLib.Internal.Matrix34 | inlinestatic |
RotateX(float x) | BrawlLib.Internal.Matrix34 | inline |
RotateY(float y) | BrawlLib.Internal.Matrix34 | inline |
RotateZ(float z) | BrawlLib.Internal.Matrix34 | inline |
RotationMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix34 | inlinestatic |
RotationMatrixRX(float x) | BrawlLib.Internal.Matrix34 | inlinestatic |
RotationMatrixRY(float y) | BrawlLib.Internal.Matrix34 | inlinestatic |
RotationMatrixX(float x) | BrawlLib.Internal.Matrix34 | inlinestatic |
RotationMatrixY(float y) | BrawlLib.Internal.Matrix34 | inlinestatic |
ScaleMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix34 | inlinestatic |
Subtract(Matrix34 *m) | BrawlLib.Internal.Matrix34 | inline |
TextureMatrix(TextureFrameState state) | BrawlLib.Internal.Matrix34 | inlinestatic |
this[int index] | BrawlLib.Internal.Matrix34 | |
ToString() | BrawlLib.Internal.Matrix34 | inline |
TransformationMatrix(Vector3 scale, Vector3 rotation, Vector3 translation) | BrawlLib.Internal.Matrix34 | inlinestatic |
Translate(float x, float y, float z) | BrawlLib.Internal.Matrix34 | inline |
TranslationMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix34 | inlinestatic |