BrawlCrate v0.41
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BrawlLib.Internal.Matrix Member List

This is the complete list of members for BrawlLib.Internal.Matrix, including all inherited members.

AxisAngleMatrix(Vector3 point1, Vector3 point2)BrawlLib.Internal.Matrixinlinestatic
Col0BrawlLib.Internal.Matrix
Col1BrawlLib.Internal.Matrix
Col2BrawlLib.Internal.Matrix
Col3BrawlLib.Internal.Matrix
Copy()BrawlLib.Internal.Matrixinline
DataBrawlLib.Internal.Matrix
Derive()BrawlLib.Internal.Matrixinline
Equals(object obj)BrawlLib.Internal.Matrixinline
GetAngles()BrawlLib.Internal.Matrixinline
GetHashCode()BrawlLib.Internal.Matrixinline
GetObjectData(SerializationInfo info, StreamingContext context)BrawlLib.Internal.Matrixinline
GetPoint()BrawlLib.Internal.Matrixinline
GetQuaternion1()BrawlLib.Internal.Matrixinline
GetQuaternion2()BrawlLib.Internal.Matrixinline
GetQuaternion3()BrawlLib.Internal.Matrixinline
GetRotationMatrix()BrawlLib.Internal.Matrixinline
GetScale()BrawlLib.Internal.Matrixinline
IdentityBrawlLib.Internal.Matrixstatic
InfluenceMatrix(List< BoneWeight > weights)BrawlLib.Internal.Matrixinlinestatic
Invert()BrawlLib.Internal.Matrixinline
Invert(Matrix mat)BrawlLib.Internal.Matrixinlinestatic
Lookat(Vector3 eye, Vector3 target, float roll)BrawlLib.Internal.Matrixinlinestatic
M11BrawlLib.Internal.Matrix
M12BrawlLib.Internal.Matrix
M13BrawlLib.Internal.Matrix
M14BrawlLib.Internal.Matrix
M21BrawlLib.Internal.Matrix
M22BrawlLib.Internal.Matrix
M23BrawlLib.Internal.Matrix
M24BrawlLib.Internal.Matrix
M31BrawlLib.Internal.Matrix
M32BrawlLib.Internal.Matrix
M33BrawlLib.Internal.Matrix
M34BrawlLib.Internal.Matrix
M41BrawlLib.Internal.Matrix
M42BrawlLib.Internal.Matrix
M43BrawlLib.Internal.Matrix
M44BrawlLib.Internal.Matrix
Matrix(SerializationInfo info, StreamingContext ctxt)BrawlLib.Internal.Matrixinline
Matrix(float *values)BrawlLib.Internal.Matrixinline
Matrix(params float[] values)BrawlLib.Internal.Matrixinline
Multiply(Vector3 v)BrawlLib.Internal.Matrixinline
MultiplyInverse(Vector3 v)BrawlLib.Internal.Matrixinline
operator Matrix(Matrix34 m)BrawlLib.Internal.Matrixinlineexplicitstatic
operator Matrix34(Matrix m)BrawlLib.Internal.Matrixinlineexplicitstatic
operator!=(Matrix m1, Matrix m2)BrawlLib.Internal.Matrixinlinestatic
operator*(Matrix m, Vector2 v)BrawlLib.Internal.Matrixinlinestatic
operator*(Vector3 v, Matrix m)BrawlLib.Internal.Matrixinlinestatic
operator*(Matrix m, Vector3 v)BrawlLib.Internal.Matrixinlinestatic
operator*(Matrix m, Vector4 v)BrawlLib.Internal.Matrixinlinestatic
operator*(Matrix m1, Matrix m2)BrawlLib.Internal.Matrixinlinestatic
operator*(Matrix m, float f)BrawlLib.Internal.Matrixinlinestatic
operator+(Matrix m1, Matrix m2)BrawlLib.Internal.Matrixinlinestatic
operator-(Matrix m1, Matrix m2)BrawlLib.Internal.Matrixinlinestatic
operator-(Matrix m)BrawlLib.Internal.Matrixinlinestatic
operator/(Matrix m, float f)BrawlLib.Internal.Matrixinlinestatic
operator==(Matrix m1, Matrix m2)BrawlLib.Internal.Matrixinlinestatic
OrthographicMatrix(Vector4 dimensions, Vector2 depth)BrawlLib.Internal.Matrixinlinestatic
OrthographicMatrix(Vector4 dimensions, float nearZ, float farZ)BrawlLib.Internal.Matrixinlinestatic
OrthographicMatrix(float w, float h, float nearZ, float farZ)BrawlLib.Internal.Matrixinlinestatic
OrthographicMatrix(float left, float right, float top, float bottom, float nearZ, float farZ)BrawlLib.Internal.Matrixinlinestatic
PerspectiveMatrix(float fovY, float aspect, float nearZ, float farZ)BrawlLib.Internal.Matrixinlinestatic
QuaternionTransformMatrix(Vector3 scale, Vector4 rotate, Vector3 translate)BrawlLib.Internal.Matrixinlinestatic
Reverse()BrawlLib.Internal.Matrixinline
ReverseInfluenceMatrix(List< BoneWeight > weights)BrawlLib.Internal.Matrixinlinestatic
ReverseLookat(Vector3 eye, Vector3 target, float roll)BrawlLib.Internal.Matrixinlinestatic
ReverseOrthographicMatrix(Vector4 dimensions, Vector2 depth)BrawlLib.Internal.Matrixinlinestatic
ReverseOrthographicMatrix(Vector4 dimensions, float nearZ, float farZ)BrawlLib.Internal.Matrixinlinestatic
ReverseOrthographicMatrix(float w, float h, float nearZ, float farZ)BrawlLib.Internal.Matrixinlinestatic
ReverseOrthographicMatrix(float left, float right, float top, float bottom, float nearZ, float farZ)BrawlLib.Internal.Matrixinlinestatic
ReversePerspectiveMatrix(float fovY, float aspect, float nearZ, float farZ)BrawlLib.Internal.Matrixinlinestatic
ReverseQuaternionTransformMatrix(Vector3 scale, Vector4 rotate, Vector3 translate)BrawlLib.Internal.Matrixinlinestatic
ReverseRotationMatrix(Vector3 angles)BrawlLib.Internal.Matrixinlinestatic
ReverseRotationMatrix(float x, float y, float z)BrawlLib.Internal.Matrixinlinestatic
ReverseTransformMatrix(Vector3 scale, Vector3 rotation, Vector3 translation)BrawlLib.Internal.Matrixinlinestatic
ReverseTranslationMatrix(Vector3 v)BrawlLib.Internal.Matrixinlinestatic
ReverseTranslationMatrix(float x, float y, float z)BrawlLib.Internal.Matrixinlinestatic
RotateX(float x)BrawlLib.Internal.Matrixinline
RotateY(float y)BrawlLib.Internal.Matrixinline
RotateZ(float z)BrawlLib.Internal.Matrixinline
RotationAboutX(float angle)BrawlLib.Internal.Matrixinlinestatic
RotationAboutY(float angle)BrawlLib.Internal.Matrixinlinestatic
RotationAboutZ(float angle)BrawlLib.Internal.Matrixinlinestatic
RotationMatrix(Vector3 angles)BrawlLib.Internal.Matrixinlinestatic
RotationMatrix(float x, float y, float z)BrawlLib.Internal.Matrixinlinestatic
Row0BrawlLib.Internal.Matrix
Row1BrawlLib.Internal.Matrix
Row2BrawlLib.Internal.Matrix
Row3BrawlLib.Internal.Matrix
ScaleMatrix(Vector3 scale)BrawlLib.Internal.Matrixinlinestatic
ScaleMatrix(float x, float y, float z)BrawlLib.Internal.Matrixinlinestatic
this[int index]BrawlLib.Internal.Matrix
this[int x, int y]BrawlLib.Internal.Matrix
ToString()BrawlLib.Internal.Matrixinline
TransformMatrix(Vector3 scale, Vector3 rotate, Vector3 translate)BrawlLib.Internal.Matrixinlinestatic
Translate(Vector3 v)BrawlLib.Internal.Matrixinline
Translate(float x, float y, float z)BrawlLib.Internal.Matrixinline
TranslationMatrix(Vector3 v)BrawlLib.Internal.Matrixinlinestatic
TranslationMatrix(float x, float y, float z)BrawlLib.Internal.Matrixinlinestatic