| AxisAngleMatrix(Vector3 point1, Vector3 point2) | BrawlLib.Internal.Matrix | inlinestatic |
| Col0 | BrawlLib.Internal.Matrix | |
| Col1 | BrawlLib.Internal.Matrix | |
| Col2 | BrawlLib.Internal.Matrix | |
| Col3 | BrawlLib.Internal.Matrix | |
| Copy() | BrawlLib.Internal.Matrix | inline |
| Data | BrawlLib.Internal.Matrix | |
| Derive() | BrawlLib.Internal.Matrix | inline |
| Equals(object obj) | BrawlLib.Internal.Matrix | inline |
| GetAngles() | BrawlLib.Internal.Matrix | inline |
| GetHashCode() | BrawlLib.Internal.Matrix | inline |
| GetObjectData(SerializationInfo info, StreamingContext context) | BrawlLib.Internal.Matrix | inline |
| GetPoint() | BrawlLib.Internal.Matrix | inline |
| GetQuaternion1() | BrawlLib.Internal.Matrix | inline |
| GetQuaternion2() | BrawlLib.Internal.Matrix | inline |
| GetQuaternion3() | BrawlLib.Internal.Matrix | inline |
| GetRotationMatrix() | BrawlLib.Internal.Matrix | inline |
| GetScale() | BrawlLib.Internal.Matrix | inline |
| Identity | BrawlLib.Internal.Matrix | static |
| InfluenceMatrix(List< BoneWeight > weights) | BrawlLib.Internal.Matrix | inlinestatic |
| Invert() | BrawlLib.Internal.Matrix | inline |
| Invert(Matrix mat) | BrawlLib.Internal.Matrix | inlinestatic |
| Lookat(Vector3 eye, Vector3 target, float roll) | BrawlLib.Internal.Matrix | inlinestatic |
| M11 | BrawlLib.Internal.Matrix | |
| M12 | BrawlLib.Internal.Matrix | |
| M13 | BrawlLib.Internal.Matrix | |
| M14 | BrawlLib.Internal.Matrix | |
| M21 | BrawlLib.Internal.Matrix | |
| M22 | BrawlLib.Internal.Matrix | |
| M23 | BrawlLib.Internal.Matrix | |
| M24 | BrawlLib.Internal.Matrix | |
| M31 | BrawlLib.Internal.Matrix | |
| M32 | BrawlLib.Internal.Matrix | |
| M33 | BrawlLib.Internal.Matrix | |
| M34 | BrawlLib.Internal.Matrix | |
| M41 | BrawlLib.Internal.Matrix | |
| M42 | BrawlLib.Internal.Matrix | |
| M43 | BrawlLib.Internal.Matrix | |
| M44 | BrawlLib.Internal.Matrix | |
| Matrix(SerializationInfo info, StreamingContext ctxt) | BrawlLib.Internal.Matrix | inline |
| Matrix(float *values) | BrawlLib.Internal.Matrix | inline |
| Matrix(params float[] values) | BrawlLib.Internal.Matrix | inline |
| Multiply(Vector3 v) | BrawlLib.Internal.Matrix | inline |
| MultiplyInverse(Vector3 v) | BrawlLib.Internal.Matrix | inline |
| operator Matrix(Matrix34 m) | BrawlLib.Internal.Matrix | inlineexplicitstatic |
| operator Matrix34(Matrix m) | BrawlLib.Internal.Matrix | inlineexplicitstatic |
| operator!=(Matrix m1, Matrix m2) | BrawlLib.Internal.Matrix | inlinestatic |
| operator*(Matrix m, Vector2 v) | BrawlLib.Internal.Matrix | inlinestatic |
| operator*(Vector3 v, Matrix m) | BrawlLib.Internal.Matrix | inlinestatic |
| operator*(Matrix m, Vector3 v) | BrawlLib.Internal.Matrix | inlinestatic |
| operator*(Matrix m, Vector4 v) | BrawlLib.Internal.Matrix | inlinestatic |
| operator*(Matrix m1, Matrix m2) | BrawlLib.Internal.Matrix | inlinestatic |
| operator*(Matrix m, float f) | BrawlLib.Internal.Matrix | inlinestatic |
| operator+(Matrix m1, Matrix m2) | BrawlLib.Internal.Matrix | inlinestatic |
| operator-(Matrix m1, Matrix m2) | BrawlLib.Internal.Matrix | inlinestatic |
| operator-(Matrix m) | BrawlLib.Internal.Matrix | inlinestatic |
| operator/(Matrix m, float f) | BrawlLib.Internal.Matrix | inlinestatic |
| operator==(Matrix m1, Matrix m2) | BrawlLib.Internal.Matrix | inlinestatic |
| OrthographicMatrix(Vector4 dimensions, Vector2 depth) | BrawlLib.Internal.Matrix | inlinestatic |
| OrthographicMatrix(Vector4 dimensions, float nearZ, float farZ) | BrawlLib.Internal.Matrix | inlinestatic |
| OrthographicMatrix(float w, float h, float nearZ, float farZ) | BrawlLib.Internal.Matrix | inlinestatic |
| OrthographicMatrix(float left, float right, float top, float bottom, float nearZ, float farZ) | BrawlLib.Internal.Matrix | inlinestatic |
| PerspectiveMatrix(float fovY, float aspect, float nearZ, float farZ) | BrawlLib.Internal.Matrix | inlinestatic |
| QuaternionTransformMatrix(Vector3 scale, Vector4 rotate, Vector3 translate) | BrawlLib.Internal.Matrix | inlinestatic |
| Reverse() | BrawlLib.Internal.Matrix | inline |
| ReverseInfluenceMatrix(List< BoneWeight > weights) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseLookat(Vector3 eye, Vector3 target, float roll) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseOrthographicMatrix(Vector4 dimensions, Vector2 depth) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseOrthographicMatrix(Vector4 dimensions, float nearZ, float farZ) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseOrthographicMatrix(float w, float h, float nearZ, float farZ) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseOrthographicMatrix(float left, float right, float top, float bottom, float nearZ, float farZ) | BrawlLib.Internal.Matrix | inlinestatic |
| ReversePerspectiveMatrix(float fovY, float aspect, float nearZ, float farZ) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseQuaternionTransformMatrix(Vector3 scale, Vector4 rotate, Vector3 translate) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseRotationMatrix(Vector3 angles) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseRotationMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseTransformMatrix(Vector3 scale, Vector3 rotation, Vector3 translation) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseTranslationMatrix(Vector3 v) | BrawlLib.Internal.Matrix | inlinestatic |
| ReverseTranslationMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix | inlinestatic |
| RotateX(float x) | BrawlLib.Internal.Matrix | inline |
| RotateY(float y) | BrawlLib.Internal.Matrix | inline |
| RotateZ(float z) | BrawlLib.Internal.Matrix | inline |
| RotationAboutX(float angle) | BrawlLib.Internal.Matrix | inlinestatic |
| RotationAboutY(float angle) | BrawlLib.Internal.Matrix | inlinestatic |
| RotationAboutZ(float angle) | BrawlLib.Internal.Matrix | inlinestatic |
| RotationMatrix(Vector3 angles) | BrawlLib.Internal.Matrix | inlinestatic |
| RotationMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix | inlinestatic |
| Row0 | BrawlLib.Internal.Matrix | |
| Row1 | BrawlLib.Internal.Matrix | |
| Row2 | BrawlLib.Internal.Matrix | |
| Row3 | BrawlLib.Internal.Matrix | |
| ScaleMatrix(Vector3 scale) | BrawlLib.Internal.Matrix | inlinestatic |
| ScaleMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix | inlinestatic |
| this[int index] | BrawlLib.Internal.Matrix | |
| this[int x, int y] | BrawlLib.Internal.Matrix | |
| ToString() | BrawlLib.Internal.Matrix | inline |
| TransformMatrix(Vector3 scale, Vector3 rotate, Vector3 translate) | BrawlLib.Internal.Matrix | inlinestatic |
| Translate(Vector3 v) | BrawlLib.Internal.Matrix | inline |
| Translate(float x, float y, float z) | BrawlLib.Internal.Matrix | inline |
| TranslationMatrix(Vector3 v) | BrawlLib.Internal.Matrix | inlinestatic |
| TranslationMatrix(float x, float y, float z) | BrawlLib.Internal.Matrix | inlinestatic |