_workingPalette | BrawlLib.Wii.Textures.TextureConverter | protected |
BitsPerPixel | BrawlLib.Wii.Textures.IA4 | |
BlockHeight | BrawlLib.Wii.Textures.IA4 | |
BlockWidth | BrawlLib.Wii.Textures.IA4 | |
CI4 | BrawlLib.Wii.Textures.TextureConverter | static |
CI8 | BrawlLib.Wii.Textures.TextureConverter | static |
CMPR | BrawlLib.Wii.Textures.TextureConverter | static |
Decode(VoidPtr addr, int w, int h, int mipLevel, WiiPixelFormat fmt) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
Decode(TEX0v1 *texture, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
DecodeBlock(VoidPtr blockAddr, ARGBPixel *dPtr, int width) | BrawlLib.Wii.Textures.IA4 | inlineprotectedvirtual |
DecodeIndexed(TEX0v1 *texture, PLT0v1 *palette, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
DecodeIndexed(TEX0v1 *texture, ColorPalette palette, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
DecodeIndexed(VoidPtr addr, int w, int h, ColorPalette palette, int mipLevel, WiiPixelFormat fmt) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
DecodePalette(PLT0v1 *palette) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
DecodePalette(VoidPtr address, int count, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
DecodeTexture(TEX0v1 *texture) | BrawlLib.Wii.Textures.TextureConverter | inline |
DecodeTexture(TEX0v1 *texture, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
DecodeTexture(VoidPtr addr, int w, int h, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
DecodeTextureIndexed(TEX0v1 *texture, PLT0v1 *palette, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
DecodeTextureIndexed(TEX0v1 *texture, ColorPalette palette, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
DecodeTextureIndexed(VoidPtr addr, int w, int h, ColorPalette palette, int mipLevel, WiiPixelFormat fmt) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
EncodeBlock(ARGBPixel *sPtr, VoidPtr blockAddr, int width) | BrawlLib.Wii.Textures.IA4 | inlineprotectedvirtual |
EncodePalette(ColorPalette pal, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
EncodePalette(VoidPtr destAddr, ColorPalette pal, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
EncodePLT0Palette(ColorPalette pal, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
EncodeREFTTexture(Bitmap src, int mipLevels, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
EncodeREFTTextureIndexed(Bitmap src, int mipLevels, int numColors, WiiPaletteFormat format, QuantizationAlgorithm algorithm) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
EncodeREFTTextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
EncodeTEX0Texture(Bitmap src, int mipLevels) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
EncodeTEX0TextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format, out FileMap paletteFile) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
EncodeTextureIndexed(Bitmap src, int mipLevels, int numColors, WiiPaletteFormat format, QuantizationAlgorithm algorithm, out FileMap paletteFile) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
EncodeTPLPalette(ColorPalette pal, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
EncodeTPLTexture(Bitmap src, int mipLevels) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
EncodeTPLTextureIndexed(Bitmap src, int numColors, WiiPaletteFormat format, QuantizationAlgorithm algorithm, out FileMap paletteFile) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
EncodeTPLTextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format, out FileMap paletteFile) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
Get(WiiPixelFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
GetFileSize(int width, int height, int mipLevels) | BrawlLib.Wii.Textures.TextureConverter | inline |
GetMipOffset(int width, int height, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inline |
GetMipOffset(ref int width, ref int height, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inline |
I4 | BrawlLib.Wii.Textures.TextureConverter | static |
I8 | BrawlLib.Wii.Textures.TextureConverter | static |
IA4 | BrawlLib.Wii.Textures.TextureConverter | static |
IA8 | BrawlLib.Wii.Textures.TextureConverter | static |
IsIndexed | BrawlLib.Wii.Textures.TextureConverter | |
RawFormat | BrawlLib.Wii.Textures.IA4 | |
RGB565 | BrawlLib.Wii.Textures.TextureConverter | static |
RGB5A3 | BrawlLib.Wii.Textures.TextureConverter | static |
RGBA8 | BrawlLib.Wii.Textures.TextureConverter | static |