BrawlCrate v0.41
Wii File Editor
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BrawlLib.Wii.Textures.IA4 Member List

This is the complete list of members for BrawlLib.Wii.Textures.IA4, including all inherited members.

_workingPaletteBrawlLib.Wii.Textures.TextureConverterprotected
BitsPerPixelBrawlLib.Wii.Textures.IA4
BlockHeightBrawlLib.Wii.Textures.IA4
BlockWidthBrawlLib.Wii.Textures.IA4
CI4BrawlLib.Wii.Textures.TextureConverterstatic
CI8BrawlLib.Wii.Textures.TextureConverterstatic
CMPRBrawlLib.Wii.Textures.TextureConverterstatic
Decode(VoidPtr addr, int w, int h, int mipLevel, WiiPixelFormat fmt)BrawlLib.Wii.Textures.TextureConverterinlinestatic
Decode(TEX0v1 *texture, int mipLevel)BrawlLib.Wii.Textures.TextureConverterinlinestatic
DecodeBlock(VoidPtr blockAddr, ARGBPixel *dPtr, int width)BrawlLib.Wii.Textures.IA4inlineprotectedvirtual
DecodeIndexed(TEX0v1 *texture, PLT0v1 *palette, int mipLevel)BrawlLib.Wii.Textures.TextureConverterinlinestatic
DecodeIndexed(TEX0v1 *texture, ColorPalette palette, int mipLevel)BrawlLib.Wii.Textures.TextureConverterinlinestatic
DecodeIndexed(VoidPtr addr, int w, int h, ColorPalette palette, int mipLevel, WiiPixelFormat fmt)BrawlLib.Wii.Textures.TextureConverterinlinestatic
DecodePalette(PLT0v1 *palette)BrawlLib.Wii.Textures.TextureConverterinlinestatic
DecodePalette(VoidPtr address, int count, WiiPaletteFormat format)BrawlLib.Wii.Textures.TextureConverterinlinestatic
DecodeTexture(TEX0v1 *texture)BrawlLib.Wii.Textures.TextureConverterinline
DecodeTexture(TEX0v1 *texture, int mipLevel)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
DecodeTexture(VoidPtr addr, int w, int h, int mipLevel)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
DecodeTextureIndexed(TEX0v1 *texture, PLT0v1 *palette, int mipLevel)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
DecodeTextureIndexed(TEX0v1 *texture, ColorPalette palette, int mipLevel)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
DecodeTextureIndexed(VoidPtr addr, int w, int h, ColorPalette palette, int mipLevel, WiiPixelFormat fmt)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
EncodeBlock(ARGBPixel *sPtr, VoidPtr blockAddr, int width)BrawlLib.Wii.Textures.IA4inlineprotectedvirtual
EncodePalette(ColorPalette pal, WiiPaletteFormat format)BrawlLib.Wii.Textures.TextureConverterinlinestatic
EncodePalette(VoidPtr destAddr, ColorPalette pal, WiiPaletteFormat format)BrawlLib.Wii.Textures.TextureConverterinlinestatic
EncodePLT0Palette(ColorPalette pal, WiiPaletteFormat format)BrawlLib.Wii.Textures.TextureConverterinlinestatic
EncodeREFTTexture(Bitmap src, int mipLevels, WiiPaletteFormat format)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
EncodeREFTTextureIndexed(Bitmap src, int mipLevels, int numColors, WiiPaletteFormat format, QuantizationAlgorithm algorithm)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
EncodeREFTTextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
EncodeTEX0Texture(Bitmap src, int mipLevels)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
EncodeTEX0TextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format, out FileMap paletteFile)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
EncodeTextureIndexed(Bitmap src, int mipLevels, int numColors, WiiPaletteFormat format, QuantizationAlgorithm algorithm, out FileMap paletteFile)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
EncodeTPLPalette(ColorPalette pal, WiiPaletteFormat format)BrawlLib.Wii.Textures.TextureConverterinlinestatic
EncodeTPLTexture(Bitmap src, int mipLevels)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
EncodeTPLTextureIndexed(Bitmap src, int numColors, WiiPaletteFormat format, QuantizationAlgorithm algorithm, out FileMap paletteFile)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
EncodeTPLTextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format, out FileMap paletteFile)BrawlLib.Wii.Textures.TextureConverterinlinevirtual
Get(WiiPixelFormat format)BrawlLib.Wii.Textures.TextureConverterinlinestatic
GetFileSize(int width, int height, int mipLevels)BrawlLib.Wii.Textures.TextureConverterinline
GetMipOffset(int width, int height, int mipLevel)BrawlLib.Wii.Textures.TextureConverterinline
GetMipOffset(ref int width, ref int height, int mipLevel)BrawlLib.Wii.Textures.TextureConverterinline
I4BrawlLib.Wii.Textures.TextureConverterstatic
I8BrawlLib.Wii.Textures.TextureConverterstatic
IA4BrawlLib.Wii.Textures.TextureConverterstatic
IA8BrawlLib.Wii.Textures.TextureConverterstatic
IsIndexedBrawlLib.Wii.Textures.TextureConverter
RawFormatBrawlLib.Wii.Textures.IA4
RGB565BrawlLib.Wii.Textures.TextureConverterstatic
RGB5A3BrawlLib.Wii.Textures.TextureConverterstatic
RGBA8BrawlLib.Wii.Textures.TextureConverterstatic