| _workingPalette | BrawlLib.Wii.Textures.TextureConverter | protected |
| BitsPerPixel | BrawlLib.Wii.Textures.IA4 | |
| BlockHeight | BrawlLib.Wii.Textures.IA4 | |
| BlockWidth | BrawlLib.Wii.Textures.IA4 | |
| CI4 | BrawlLib.Wii.Textures.TextureConverter | static |
| CI8 | BrawlLib.Wii.Textures.TextureConverter | static |
| CMPR | BrawlLib.Wii.Textures.TextureConverter | static |
| Decode(VoidPtr addr, int w, int h, int mipLevel, WiiPixelFormat fmt) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| Decode(TEX0v1 *texture, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| DecodeBlock(VoidPtr blockAddr, ARGBPixel *dPtr, int width) | BrawlLib.Wii.Textures.IA4 | inlineprotectedvirtual |
| DecodeIndexed(TEX0v1 *texture, PLT0v1 *palette, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| DecodeIndexed(TEX0v1 *texture, ColorPalette palette, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| DecodeIndexed(VoidPtr addr, int w, int h, ColorPalette palette, int mipLevel, WiiPixelFormat fmt) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| DecodePalette(PLT0v1 *palette) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| DecodePalette(VoidPtr address, int count, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| DecodeTexture(TEX0v1 *texture) | BrawlLib.Wii.Textures.TextureConverter | inline |
| DecodeTexture(TEX0v1 *texture, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| DecodeTexture(VoidPtr addr, int w, int h, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| DecodeTextureIndexed(TEX0v1 *texture, PLT0v1 *palette, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| DecodeTextureIndexed(TEX0v1 *texture, ColorPalette palette, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| DecodeTextureIndexed(VoidPtr addr, int w, int h, ColorPalette palette, int mipLevel, WiiPixelFormat fmt) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| EncodeBlock(ARGBPixel *sPtr, VoidPtr blockAddr, int width) | BrawlLib.Wii.Textures.IA4 | inlineprotectedvirtual |
| EncodePalette(ColorPalette pal, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| EncodePalette(VoidPtr destAddr, ColorPalette pal, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| EncodePLT0Palette(ColorPalette pal, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| EncodeREFTTexture(Bitmap src, int mipLevels, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| EncodeREFTTextureIndexed(Bitmap src, int mipLevels, int numColors, WiiPaletteFormat format, QuantizationAlgorithm algorithm) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| EncodeREFTTextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| EncodeTEX0Texture(Bitmap src, int mipLevels) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| EncodeTEX0TextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format, out FileMap paletteFile) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| EncodeTextureIndexed(Bitmap src, int mipLevels, int numColors, WiiPaletteFormat format, QuantizationAlgorithm algorithm, out FileMap paletteFile) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| EncodeTPLPalette(ColorPalette pal, WiiPaletteFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| EncodeTPLTexture(Bitmap src, int mipLevels) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| EncodeTPLTextureIndexed(Bitmap src, int numColors, WiiPaletteFormat format, QuantizationAlgorithm algorithm, out FileMap paletteFile) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| EncodeTPLTextureIndexed(Bitmap src, int mipLevels, WiiPaletteFormat format, out FileMap paletteFile) | BrawlLib.Wii.Textures.TextureConverter | inlinevirtual |
| Get(WiiPixelFormat format) | BrawlLib.Wii.Textures.TextureConverter | inlinestatic |
| GetFileSize(int width, int height, int mipLevels) | BrawlLib.Wii.Textures.TextureConverter | inline |
| GetMipOffset(int width, int height, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inline |
| GetMipOffset(ref int width, ref int height, int mipLevel) | BrawlLib.Wii.Textures.TextureConverter | inline |
| I4 | BrawlLib.Wii.Textures.TextureConverter | static |
| I8 | BrawlLib.Wii.Textures.TextureConverter | static |
| IA4 | BrawlLib.Wii.Textures.TextureConverter | static |
| IA8 | BrawlLib.Wii.Textures.TextureConverter | static |
| IsIndexed | BrawlLib.Wii.Textures.TextureConverter | |
| RawFormat | BrawlLib.Wii.Textures.IA4 | |
| RGB565 | BrawlLib.Wii.Textures.TextureConverter | static |
| RGB5A3 | BrawlLib.Wii.Textures.TextureConverter | static |
| RGBA8 | BrawlLib.Wii.Textures.TextureConverter | static |