BrawlCrate v0.41
Wii File Editor
|
This is the complete list of members for BrawlLib.OpenGL.GLTexture, including all inherited members.
_name | BrawlLib.OpenGL.GLTexture | |
_source | BrawlLib.OpenGL.GLTexture | |
_texId | BrawlLib.OpenGL.GLTexture | |
Attach(TEX0Node tex, PLT0Node plt) | BrawlLib.OpenGL.GLTexture | inline |
Attach(Bitmap bmp) | BrawlLib.OpenGL.GLTexture | inline |
Bind() | BrawlLib.OpenGL.GLTexture | inline |
Bind(int index=-1, int program=-1) | BrawlLib.OpenGL.GLTexture | inline |
Default() | BrawlLib.OpenGL.GLTexture | inline |
Delete() | BrawlLib.OpenGL.GLTexture | inline |
GLTexture() | BrawlLib.OpenGL.GLTexture | inline |
GLTexture(int width, int height) | BrawlLib.OpenGL.GLTexture | inline |
GLTexture(Bitmap b) | BrawlLib.OpenGL.GLTexture | inline |
Height | BrawlLib.OpenGL.GLTexture | |
Initialize() | BrawlLib.OpenGL.GLTexture | inline |
SetPalette(PLT0Node plt) | BrawlLib.OpenGL.GLTexture | inline |
ToString() | BrawlLib.OpenGL.GLTexture | inline |
Width | BrawlLib.OpenGL.GLTexture |