|
BrawlCrate v0.41
Wii File Editor
|
This is the complete list of members for BrawlLib.OpenGL.GLTexture, including all inherited members.
| _name | BrawlLib.OpenGL.GLTexture | |
| _source | BrawlLib.OpenGL.GLTexture | |
| _texId | BrawlLib.OpenGL.GLTexture | |
| Attach(TEX0Node tex, PLT0Node plt) | BrawlLib.OpenGL.GLTexture | inline |
| Attach(Bitmap bmp) | BrawlLib.OpenGL.GLTexture | inline |
| Bind() | BrawlLib.OpenGL.GLTexture | inline |
| Bind(int index=-1, int program=-1) | BrawlLib.OpenGL.GLTexture | inline |
| Default() | BrawlLib.OpenGL.GLTexture | inline |
| Delete() | BrawlLib.OpenGL.GLTexture | inline |
| GLTexture() | BrawlLib.OpenGL.GLTexture | inline |
| GLTexture(int width, int height) | BrawlLib.OpenGL.GLTexture | inline |
| GLTexture(Bitmap b) | BrawlLib.OpenGL.GLTexture | inline |
| Height | BrawlLib.OpenGL.GLTexture | |
| Initialize() | BrawlLib.OpenGL.GLTexture | inline |
| SetPalette(PLT0Node plt) | BrawlLib.OpenGL.GLTexture | inline |
| ToString() | BrawlLib.OpenGL.GLTexture | inline |
| Width | BrawlLib.OpenGL.GLTexture |