This is the complete list of members for BrawlLib.OpenGL.GLCamera, including all inherited members.
_aspect | BrawlLib.OpenGL.GLCamera | |
_defaultRotate | BrawlLib.OpenGL.GLCamera | |
_defaultScale | BrawlLib.OpenGL.GLCamera | |
_defaultTranslate | BrawlLib.OpenGL.GLCamera | |
_farZ | BrawlLib.OpenGL.GLCamera | |
_fovY | BrawlLib.OpenGL.GLCamera | |
_height | BrawlLib.OpenGL.GLCamera | |
_matrix | BrawlLib.OpenGL.GLCamera | |
_matrixInverse | BrawlLib.OpenGL.GLCamera | |
_nearZ | BrawlLib.OpenGL.GLCamera | |
_ortho | BrawlLib.OpenGL.GLCamera | |
_orthoDimensions | BrawlLib.OpenGL.GLCamera | |
_projectionInverse | BrawlLib.OpenGL.GLCamera | |
_projectionMatrix | BrawlLib.OpenGL.GLCamera | |
_restrictXRot | BrawlLib.OpenGL.GLCamera | |
_restrictYRot | BrawlLib.OpenGL.GLCamera | |
_restrictZRot | BrawlLib.OpenGL.GLCamera | |
_rotation | BrawlLib.OpenGL.GLCamera | |
_scale | BrawlLib.OpenGL.GLCamera | |
_width | BrawlLib.OpenGL.GLCamera | |
Aspect | BrawlLib.OpenGL.GLCamera | |
CalculateProjection() | BrawlLib.OpenGL.GLCamera | inline |
FarDepth | BrawlLib.OpenGL.GLCamera | |
GetPoint() | BrawlLib.OpenGL.GLCamera | inline |
GLCamera() | BrawlLib.OpenGL.GLCamera | inline |
GLCamera(float width, float height, Vector3 defaultTranslate, Vector3 defaultRotate, Vector3 defaultScale) | BrawlLib.OpenGL.GLCamera | inline |
Height | BrawlLib.OpenGL.GLCamera | |
LoadModelView() | BrawlLib.OpenGL.GLCamera | inline |
LoadProjection() | BrawlLib.OpenGL.GLCamera | inline |
NearDepth | BrawlLib.OpenGL.GLCamera | |
OnDimensionsChanged | BrawlLib.OpenGL.GLCamera | |
OnPositionChanged | BrawlLib.OpenGL.GLCamera | |
Orthographic | BrawlLib.OpenGL.GLCamera | |
Pivot(float radius, float x, float y) | BrawlLib.OpenGL.GLCamera | inline |
Project(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
Project(Vector3 source) | BrawlLib.OpenGL.GLCamera | inline |
ProjectCameraPlanes(Vector2 screenPoint, Matrix transform, out Vector3 xy, out Vector3 yz, out Vector3 xz) | BrawlLib.OpenGL.GLCamera | inline |
ProjectCameraSphere(Vector2 screenPoint, Vector3 center, float radius, bool clamp) | BrawlLib.OpenGL.GLCamera | inline |
Reset() | BrawlLib.OpenGL.GLCamera | inline |
Rotate(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
Rotate(Vector3 v) | BrawlLib.OpenGL.GLCamera | inline |
Rotate(float x, float y) | BrawlLib.OpenGL.GLCamera | inline |
SaveDefaults() | BrawlLib.OpenGL.GLCamera | inline |
Scale(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
Scale(Vector3 v) | BrawlLib.OpenGL.GLCamera | inline |
Set(Vector3 translate, Vector3 rotate, Vector3 scale) | BrawlLib.OpenGL.GLCamera | inline |
SetDimensions(float width, float height) | BrawlLib.OpenGL.GLCamera | inline |
SetProjectionParams(float aspect, float fovy, float farz, float nearz) | BrawlLib.OpenGL.GLCamera | inline |
Translate(Vector3 v) | BrawlLib.OpenGL.GLCamera | inline |
Translate(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
UnProject(Vector3 point) | BrawlLib.OpenGL.GLCamera | inline |
UnProject(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
VerticalFieldOfView | BrawlLib.OpenGL.GLCamera | |
Width | BrawlLib.OpenGL.GLCamera | |
Zoom(float amt) | BrawlLib.OpenGL.GLCamera | inline |
ZoomExtents(Vector3 point, float distance) | BrawlLib.OpenGL.GLCamera | inline |