This is the complete list of members for BrawlLib.OpenGL.GLCamera, including all inherited members.
| _aspect | BrawlLib.OpenGL.GLCamera | |
| _defaultRotate | BrawlLib.OpenGL.GLCamera | |
| _defaultScale | BrawlLib.OpenGL.GLCamera | |
| _defaultTranslate | BrawlLib.OpenGL.GLCamera | |
| _farZ | BrawlLib.OpenGL.GLCamera | |
| _fovY | BrawlLib.OpenGL.GLCamera | |
| _height | BrawlLib.OpenGL.GLCamera | |
| _matrix | BrawlLib.OpenGL.GLCamera | |
| _matrixInverse | BrawlLib.OpenGL.GLCamera | |
| _nearZ | BrawlLib.OpenGL.GLCamera | |
| _ortho | BrawlLib.OpenGL.GLCamera | |
| _orthoDimensions | BrawlLib.OpenGL.GLCamera | |
| _projectionInverse | BrawlLib.OpenGL.GLCamera | |
| _projectionMatrix | BrawlLib.OpenGL.GLCamera | |
| _restrictXRot | BrawlLib.OpenGL.GLCamera | |
| _restrictYRot | BrawlLib.OpenGL.GLCamera | |
| _restrictZRot | BrawlLib.OpenGL.GLCamera | |
| _rotation | BrawlLib.OpenGL.GLCamera | |
| _scale | BrawlLib.OpenGL.GLCamera | |
| _width | BrawlLib.OpenGL.GLCamera | |
| Aspect | BrawlLib.OpenGL.GLCamera | |
| CalculateProjection() | BrawlLib.OpenGL.GLCamera | inline |
| FarDepth | BrawlLib.OpenGL.GLCamera | |
| GetPoint() | BrawlLib.OpenGL.GLCamera | inline |
| GLCamera() | BrawlLib.OpenGL.GLCamera | inline |
| GLCamera(float width, float height, Vector3 defaultTranslate, Vector3 defaultRotate, Vector3 defaultScale) | BrawlLib.OpenGL.GLCamera | inline |
| Height | BrawlLib.OpenGL.GLCamera | |
| LoadModelView() | BrawlLib.OpenGL.GLCamera | inline |
| LoadProjection() | BrawlLib.OpenGL.GLCamera | inline |
| NearDepth | BrawlLib.OpenGL.GLCamera | |
| OnDimensionsChanged | BrawlLib.OpenGL.GLCamera | |
| OnPositionChanged | BrawlLib.OpenGL.GLCamera | |
| Orthographic | BrawlLib.OpenGL.GLCamera | |
| Pivot(float radius, float x, float y) | BrawlLib.OpenGL.GLCamera | inline |
| Project(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
| Project(Vector3 source) | BrawlLib.OpenGL.GLCamera | inline |
| ProjectCameraPlanes(Vector2 screenPoint, Matrix transform, out Vector3 xy, out Vector3 yz, out Vector3 xz) | BrawlLib.OpenGL.GLCamera | inline |
| ProjectCameraSphere(Vector2 screenPoint, Vector3 center, float radius, bool clamp) | BrawlLib.OpenGL.GLCamera | inline |
| Reset() | BrawlLib.OpenGL.GLCamera | inline |
| Rotate(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
| Rotate(Vector3 v) | BrawlLib.OpenGL.GLCamera | inline |
| Rotate(float x, float y) | BrawlLib.OpenGL.GLCamera | inline |
| SaveDefaults() | BrawlLib.OpenGL.GLCamera | inline |
| Scale(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
| Scale(Vector3 v) | BrawlLib.OpenGL.GLCamera | inline |
| Set(Vector3 translate, Vector3 rotate, Vector3 scale) | BrawlLib.OpenGL.GLCamera | inline |
| SetDimensions(float width, float height) | BrawlLib.OpenGL.GLCamera | inline |
| SetProjectionParams(float aspect, float fovy, float farz, float nearz) | BrawlLib.OpenGL.GLCamera | inline |
| Translate(Vector3 v) | BrawlLib.OpenGL.GLCamera | inline |
| Translate(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
| UnProject(Vector3 point) | BrawlLib.OpenGL.GLCamera | inline |
| UnProject(float x, float y, float z) | BrawlLib.OpenGL.GLCamera | inline |
| VerticalFieldOfView | BrawlLib.OpenGL.GLCamera | |
| Width | BrawlLib.OpenGL.GLCamera | |
| Zoom(float amt) | BrawlLib.OpenGL.GLCamera | inline |
| ZoomExtents(Vector3 point, float distance) | BrawlLib.OpenGL.GLCamera | inline |