BrawlCrate v0.41
Wii File Editor
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This is the complete list of members for BrawlLib.Maths, including all inherited members.
_deg2rad | BrawlLib.Maths | static |
_deg2radf | BrawlLib.Maths | static |
_halfPif | BrawlLib.Maths | static |
_pif | BrawlLib.Maths | static |
_rad2deg | BrawlLib.Maths | static |
_rad2degf | BrawlLib.Maths | static |
Bezier(float p0, float p1, float p2, float p3, float t) | BrawlLib.Maths | inlinestatic |
CosLawGetAngle(float a, float b, float c) | BrawlLib.Maths | inlinestatic |
CosLawGetSide(float angle, float a, float b) | BrawlLib.Maths | inlinestatic |
FAdd3(float *l, float *r) | BrawlLib.Maths | inlinestatic |
FAdd3(float *l, float r) | BrawlLib.Maths | inlinestatic |
FFloor3(float *v) | BrawlLib.Maths | inlinestatic |
FMult3(float *l, float *r) | BrawlLib.Maths | inlinestatic |
FMult3(float *l, float r) | BrawlLib.Maths | inlinestatic |
FSub3(float *l, float *r) | BrawlLib.Maths | inlinestatic |
LinePlaneIntersect(Vector3 lineStart, Vector3 lineEnd, Vector3 planePoint, Vector3 planeNormal, out Vector3 result) | BrawlLib.Maths | inlinestatic |
LineSphereIntersect(Vector3 start, Vector3 end, Vector3 center, float radius, out Vector3 result) | BrawlLib.Maths | inlinestatic |
Max(params float[] values) | BrawlLib.Maths | inlinestatic |
Max(params int[] values) | BrawlLib.Maths | inlinestatic |
Max(params uint[] values) | BrawlLib.Maths | inlinestatic |
Max(params short[] values) | BrawlLib.Maths | inlinestatic |
Max(params ushort[] values) | BrawlLib.Maths | inlinestatic |
Max(params byte[] values) | BrawlLib.Maths | inlinestatic |
Max(params sbyte[] values) | BrawlLib.Maths | inlinestatic |
Min(params float[] values) | BrawlLib.Maths | inlinestatic |
Min(params int[] values) | BrawlLib.Maths | inlinestatic |
Min(params uint[] values) | BrawlLib.Maths | inlinestatic |
Min(params short[] values) | BrawlLib.Maths | inlinestatic |
Min(params ushort[] values) | BrawlLib.Maths | inlinestatic |
Min(params byte[] values) | BrawlLib.Maths | inlinestatic |
Min(params sbyte[] values) | BrawlLib.Maths | inlinestatic |
PointAtLineDistance(Vector3 start, Vector3 end, float distance) | BrawlLib.Maths | inlinestatic |
PointLineIntersect(Vector3 start, Vector3 end, Vector3 point) | BrawlLib.Maths | inlinestatic |
Power(float value, int amount) | BrawlLib.Maths | inlinestatic |
RotateAboutPoint(Vector3 point, Vector3 center, Vector3 angles) | BrawlLib.Maths | inlinestatic |
RotateAboutPoint(Vector2 point, Vector2 center, float angle) | BrawlLib.Maths | inlinestatic |
ScaleAboutPoint(Vector3 point, Vector3 center, Vector3 scale) | BrawlLib.Maths | inlinestatic |
ScaleAboutPoint(Vector2 point, Vector2 center, Vector2 scale) | BrawlLib.Maths | inlinestatic |
TransformAboutPoint(Vector3 point, Vector3 center, Matrix transform) | BrawlLib.Maths | inlinestatic |