BrawlCrate v0.41
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BrawlLib.Maths Member List

This is the complete list of members for BrawlLib.Maths, including all inherited members.

_deg2radBrawlLib.Mathsstatic
_deg2radfBrawlLib.Mathsstatic
_halfPifBrawlLib.Mathsstatic
_pifBrawlLib.Mathsstatic
_rad2degBrawlLib.Mathsstatic
_rad2degfBrawlLib.Mathsstatic
Bezier(float p0, float p1, float p2, float p3, float t)BrawlLib.Mathsinlinestatic
CosLawGetAngle(float a, float b, float c)BrawlLib.Mathsinlinestatic
CosLawGetSide(float angle, float a, float b)BrawlLib.Mathsinlinestatic
FAdd3(float *l, float *r)BrawlLib.Mathsinlinestatic
FAdd3(float *l, float r)BrawlLib.Mathsinlinestatic
FFloor3(float *v)BrawlLib.Mathsinlinestatic
FMult3(float *l, float *r)BrawlLib.Mathsinlinestatic
FMult3(float *l, float r)BrawlLib.Mathsinlinestatic
FSub3(float *l, float *r)BrawlLib.Mathsinlinestatic
LinePlaneIntersect(Vector3 lineStart, Vector3 lineEnd, Vector3 planePoint, Vector3 planeNormal, out Vector3 result)BrawlLib.Mathsinlinestatic
LineSphereIntersect(Vector3 start, Vector3 end, Vector3 center, float radius, out Vector3 result)BrawlLib.Mathsinlinestatic
Max(params float[] values)BrawlLib.Mathsinlinestatic
Max(params int[] values)BrawlLib.Mathsinlinestatic
Max(params uint[] values)BrawlLib.Mathsinlinestatic
Max(params short[] values)BrawlLib.Mathsinlinestatic
Max(params ushort[] values)BrawlLib.Mathsinlinestatic
Max(params byte[] values)BrawlLib.Mathsinlinestatic
Max(params sbyte[] values)BrawlLib.Mathsinlinestatic
Min(params float[] values)BrawlLib.Mathsinlinestatic
Min(params int[] values)BrawlLib.Mathsinlinestatic
Min(params uint[] values)BrawlLib.Mathsinlinestatic
Min(params short[] values)BrawlLib.Mathsinlinestatic
Min(params ushort[] values)BrawlLib.Mathsinlinestatic
Min(params byte[] values)BrawlLib.Mathsinlinestatic
Min(params sbyte[] values)BrawlLib.Mathsinlinestatic
PointAtLineDistance(Vector3 start, Vector3 end, float distance)BrawlLib.Mathsinlinestatic
PointLineIntersect(Vector3 start, Vector3 end, Vector3 point)BrawlLib.Mathsinlinestatic
Power(float value, int amount)BrawlLib.Mathsinlinestatic
RotateAboutPoint(Vector3 point, Vector3 center, Vector3 angles)BrawlLib.Mathsinlinestatic
RotateAboutPoint(Vector2 point, Vector2 center, float angle)BrawlLib.Mathsinlinestatic
ScaleAboutPoint(Vector3 point, Vector3 center, Vector3 scale)BrawlLib.Mathsinlinestatic
ScaleAboutPoint(Vector2 point, Vector2 center, Vector2 scale)BrawlLib.Mathsinlinestatic
TransformAboutPoint(Vector3 point, Vector3 center, Matrix transform)BrawlLib.Mathsinlinestatic